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Simon Memory Game

Game logic and frontend implementation

  • JavaScript
  • HTML
  • CSS
  • jQuery

Overview

Simon Memory Game is a browser-based interactive game built to practice state-driven logic and event-based UI updates. Players observe and repeat an increasingly complex sequence of colors, with difficulty scaling progressively each round.

Core Gameplay

  • Progressive sequence generation with increasing difficulty
  • User input validation against generated patterns
  • Visual and audio feedback for interactions

Game State Management

The game is structured around clear state transitions to guide the user through the full gameplay flow.

  • Intro state with instructions before gameplay begins
  • Active gameplay state for sequence display and user input
  • Game-over and restart states for replayability

Key Challenges & Learnings

  • Managing multiple game states cleanly as sequence complexity increased
  • Validating user input accurately against dynamic sequences
  • Designing clear user flows for a logic-driven application

Outcome

The project resulted in a complete, interactive memory game with progressive difficulty and helped strengthen understanding of state management and event-driven UI logic.